F perm is a PLL case that can slow you down if you only know the algorithm but cannot spot it quickly. Many cubers get stuck at two points: recognizing the case from the side colors and keeping the turns smooth through the longer move sequence. In this guide, you will learn what this PLL case means, how to recognize it, which algorithm to use, and how to practice it for faster 3x3 solves.
What Is F Perm
F perm is a PLL case in the CFOP method. It appears after the top face is solved, but some last layer pieces are still in the wrong spots. To finish the cube, you need to swap both corners and edges with a PLL algorithm.
This case belongs to the adjacent swap group. That means the pieces are not mixed randomly. They follow a clear last layer pattern, and you can use the side colors to tell which case it is. Compared with easier PLL cases like U perm, this one often feels slower at first. The algorithm is longer, and the recognition clues are not as obvious when you are still learning.
If you are not sure whether the last layer on your cube is really showing this PLL case, you can check it before practicing. CubeSolver AI lets you scan your cube or enter the colors manually, then shows clear step-by-step moves. This helps you confirm the cube state and avoid drilling the wrong case from the start.
How to Recognize F Perm
To recognize this PLL case, do not focus on the top face. In PLL, the top color is already solved, so the useful clues are on the sides of the cube. Start by looking at two sides of the last layer. A 1x3 bar, bookends, or a small checker pattern in the middle stickers can help you narrow it down. These clues are useful when you are trying to tell it apart from similar cases like J perm or T perm. A simple way to check the case is:
- Look for the 1x3 bar.
- Check the middle stickers for a checker pattern.
- Use the bookends to confirm the case.
- Make sure the cube is held correctly before you start turning.
You do not need to scan every sticker. A fixed viewing habit is faster and easier to train. Once the side pattern becomes familiar, you can recognize the case with less pause during a real solve.
F Perm Algorithm
Here is a common algorithm for this case: R' U' F' R U R' U' R' F R2 U' R' U' R U R' U R. The move sequence may look long at first, but it is easier to learn when you split it into smaller parts. Start slow, keep each turn clean, and make sure you can finish the algorithm without stopping. After that, you can work on speed and finger tricks.
How to Solve F Perm Step by Step
Once you know the case, the next goal is to solve it with clean and steady turns. The algorithm is not the shortest PLL algorithm, but it becomes much easier when you split it into small parts instead of memorizing one long move string. Before you start, make sure the cube is held in the right direction. If the starting angle is wrong, the moves may feel correct, but the last layer will not solve.
Step 1: Start with the Opening Setup
These first moves set up the rest of the case: R' U' F' R U. Turn slowly at first and keep your grip stable. The F' move is the key part here. If you rush it, your hand position can feel messy before the middle section starts. Focus on:
- Turning F' cleanly
- Keeping the cube steady after R U
- Starting from the same angle every time
Step 2: Connect Into the Middle Section
This short part often causes a pause when you first learn the algorithm: R' U' R' F. Practice it as one small group, not as four separate moves. The F move should feel like a smooth return from the earlier F' move. A simple way to train it:
- Do R' U' R' F slowly.
- Reset and repeat the same part.
- Connect it with the first five moves.
- Run the first two parts together without stopping.
Step 3: Make the Main Swap: R2 U' R' U'
The R2 turn should be clean and controlled. Do not overshoot it, and do not make it feel like two slow R turns. Once this part feels steady, the rest of the algorithm becomes much easier to finish.
Some cubers think of this PLL case as having a T perm style feel with setup moves around it. That idea can help the sequence feel less random, but you should still learn the exact move order.
Step 4: Finish the Case
The last part is easier to control: R U R' U R. It feels close to a simple right-hand trigger, so many cubers can learn it quickly. Keep the final turns smooth and check that the last layer is fully solved before you stop.
Quick Practice Split
After you understand each part, do not jump straight into full-speed practice. Use a simple split first, so you can see which part slows you down.
| Part |
Moves |
What to focus on |
| 1 |
R' U' F' R U |
Clean start and stable grip |
| 2 |
R' U' R' F |
Smooth F move |
| 3 |
R2 U' R' U' |
Controlled R2 turn |
| 4 |
R U R' U R |
Clean finish |
After the four parts feel clear, connect parts 1 and 2, then parts 3 and 4. When both halves feel smooth, run the full algorithm without stopping. If you still pause, slow down and check whether the problem comes from your grip or the middle section.
How to Practice F Perm Faster
After you can solve this PLL case without mistakes, the next step is not to turn faster right away. Run the algorithm slowly and notice where the pause happens. If your hands stop around the F' and F moves, drill that small section first. If the R2 turn feels heavy or unstable, slow it down until it lands cleanly every time.
If you pause near F' or F, do not keep running the whole algorithm again and again. Take out the part that feels rough and drill it alone.
| Problem during practice |
What to train |
| You pause before starting |
Review the side pattern before turning |
| Your grip changes too much |
Slow down the F' and F moves |
| R2 feels heavy |
Practice making R2 one clean turn |
| You forget the middle section |
Drill R' U' R' F on its own |
| You solve it alone but fail in real solves |
Add the case back into full 3x3 solves |
For finger tricks, keep them simple at first. Use light flicks for U and U' instead of moving your whole hand. During F' and F, keep the cube steady and avoid a large regrip. For R2, turn it with control so it lands in the right position without a correction. A useful practice order is:
- Look at the case and name it before turning.
- Run the algorithm slowly once.
- Repeat only the part where you paused.
- Run the full sequence again.
- Add speed only when the moves feel clean.
After that, practice inside full 3x3 solves. Single-case drills help you learn the moves, but real solves show whether you can recognize the case under pressure. When this PLL case appears, try to keep the same grip, the same starting angle, and the same move rhythm you used in practice.
Bottom Line
F perm gets easier when you stop treating it as one long formula. Learn the side pattern first, hold the cube from the right angle, and practice the rough spots until the moves feel steady. You do not need to make it fast in one day. Build clean turns first, then add speed little by little. Once the recognition and finger tricks both feel stable, this PLL case will no longer feel like a break in your 3x3 solve.
F Perm FAQ
Is F perm a beginner PLL?
No. F perm is usually not treated as a beginner PLL case. Beginners often start with 2-look PLL or a few easier full PLL cases first, such as U perm, T perm, and J perm. F perm is better learned when you are moving into full PLL, since it needs stronger recognition and a longer algorithm.
Do I need to learn F perm if I already know 2-look PLL?
Not immediately. 2-look PLL can already solve the last layer, so you do not need F perm to finish a 3x3 cube. Learn it when you want to move from 2-look PLL to full PLL and reduce extra steps in your solves. If you are still slow at recognizing basic PLL cases, keep practicing 2-look PLL first.
Should I learn F perm before or after T perm and J perm?
Learn T perm and J perm first if you are still building your full PLL set. They are easier for most cubers to recognize, and their algorithms usually feel more direct. After those two feel stable, learning F perm becomes easier since you already have a better sense of adjacent-swap patterns. This order also helps you avoid mixing up similar PLL cases during solves.
How long does it take to get fast at F perm?
It depends on your PLL experience. If you already know cases like T perm and J perm, you may learn the moves in one session, but getting fast usually takes more practice. The real speed comes when you can recognize the case quickly, start from the right angle, and turn through the algorithm without a pause.