Struggling to memorize 21 different PLL algorithms? You do not have to. 2 Look PLL is the ultimate shortcut to a faster Last Layer. By breaking the process into two logical stages, corners first then edges, you will eliminate recognition brain freeze and slash your solve times. If you are ready to bridge the gap between beginner and pro without the mental burnout, this is your most practical upgrade path.
What You Need Before Learning 3x3 PLL 2 Look
Before memorizing 2-Look PLL algorithms, you need to know what to look for on the cube. High-speed permutation is less about the turns and more about how quickly you can spot specific patterns once the top yellow face is complete.
| Requirement |
Why it Matters |
Practical Target |
| Notation Mastery |
PLL algorithms rely on precise turn directions and minimal regrips. |
Execute R, U, F, and Prime moves confidently without hesitation. |
| Pattern Spotting |
2-Look PLL relies on identifying specific piece relationships. |
Instantly recognize Headlights (matching corners) and Bars (solid blocks). |
| Finger Tricks |
Long algorithms become slow if you rotate the whole cube. |
Use U moves with your index fingers to check all sides of the top layer. |
Tip: If you find pattern spotting difficult at first, try the CubeSolver AI camera scanner. It instantly identifies your cube's state and highlights the specific Headlights or Bars for you, acting as a visual trainer to speed up your recognition skills. The AI 2 look PLL trainer will also show you how these exact corner algorithms complete the entire puzzle, proving that PLL Rubik's Cube 2 Look is the foundation for multiple types of Rubik's Cubes.
How to Do 2 Look PLL
Consistency is the secret to speed. Follow this fixed routine for every solution to turn manual decisions into muscle memory.
Step 1: Confirm OLL Completion
Before making any PLL decisions, ensure the top yellow face is fully oriented. Starting permutation too early is a common mistake that leads to DNF (a solution where the cube is not fully restored, often due to an incorrect algorithm or stopping the timer too early) solves.
Step 2: Recognize Corner Permutation State
Once the top face is yellow, look for Headlights. This is the most critical part of 2-Look recognition. Rotate the top layer with U moves to see how many sets of matching corner colors you have.
One set of headlights: You will use a T-Perm or J-Perm to perform an adjacent swap. (Headlights: Two corner pieces on the same side that have matching colors facing you, sandwiching a different colored edge piece in the middle)
No headlights: You will use a Y-Perm to perform a diagonal swap.
Step 3: Apply the Corner Algorithm
Choose the correct formula from the following PLL algorithms 2 look set to fix your corner positions. Focus on Regrip Management to ensure your hands are ready for the next step immediately. Focus on Regrip (When you have to shift your hand's grip on the cube during an algorithm. Fewer regrips mean faster times and fewer mistakes) Management to ensure your hands are ready for the next step immediately.
Step 4: Identify the Edge Case
With the corners now fixed, the cube will form a frame where only the four middle edge pieces are out of place. You will now identify if you have a U, H, or Z Permutation.
U-Perms: One side is a solid Bar (a completed 1x3 block of color on one side of the top layer), and the other three edges need to cycle.
H and Z Perms: No solid bars; edges need to swap either across or in a zig-zag pattern.
Step 5: Execute the Edge Algorithm and AUF
This final stage completes the solve using the remaining all 2 look PLL algorithms for edges. Apply the algorithm and finish with an AUF (Adjust Upper Face) to align the layers.
Ua-Perm (Clockwise): (M2 U M U2 M' U M2)
Ub-Perm (Counter-Clockwise): (M2 U' M U2 M' U' M2)
H-Perm (Cross Swap): (M2 U M2 U2 M2 U M2)
Z-Perm (Adjacent Swap): (M' U M2 U M2 U M' U2 M2)
Pro Practice Cues
Pause and Name: Mentally name the case before your first move. This prevents muscle memory overlap where you accidentally start the wrong algorithm.
Track the Gap: The time between Step 3 and Step 4 is Transition. Expert cubers start looking for the edge pattern while they are still finishing the corner algorithm.
Accuracy First: Build turning speed only after your recognition is 100 percent consistent. A slow and steady solve is always faster than a botched execution.
Common Rubik's Cube PLL 2 Look Problems and Quick Fixes
Most 3x3 2 Look PLL mistakes stem from rushed transitions rather than algorithm complexity. By slowing down your recognition, you can eliminate the errors that lead to DNF solves.
| Problem |
Likely cause |
Fast correction |
| Wrong Alg on Correct Stage |
Pattern Misidentification |
Pause and identify specific landmarks like Bars or Headlights before turning. |
| Corners Solved but Edges Fail |
Poor AUF or Edge Confusion |
Align corners first to see the edge case clearly. Drill U, H, and Z Perm recognition separately. |
| Good Drills but Weak Solves |
Transition Gap |
Practice the flow from OLL completion directly into PLL recognition without dropping the cube. |
| Final Layer Alignment Panic |
Solve Stop Impatience |
Train your eyes to see the final AUF (Adjust Upper Face) before your hands finish the algorithm. |
Five Steps to More Consistent Solves
- Step 1: Add a Recognition Pause
Force a one second pause after finishing OLL. Mentally name the case type, such as T-Perm or U-Perm, before your fingers touch the cube. This deliberate stop breaks the habit of guessing.
- Step 2: Control the Opening Trigger
Most wrong algorithm runs begin with a rushed first move. Slow down the first two turns of your algorithm to ensure your muscle memory has engaged the correct sequence.
- Step 3: Verify Stage Completion
Confirm that all four corners are in their correct positions before starting your edge recognition. Moving to the edge phase while corners are still swapped will lead to a complete solve collapse.
- Step 4: Isolate Failing Case Families
If you consistently fail the Z-Perm or Y-Perm, stop doing full solutions. Spend five minutes drilling only that specific case until the finger tricks feel automatic under pressure.
- Step 5: Practice the OLL to PLL Transition
The moment you finish the yellow top is when most timers stall. Run combination drills where you intentionally finish an OLL case and immediately transition into a PLL recognition move without pausing.
Wrapping Up
Two look PLL is the most practical next step for cubers who want cleaner finishes without memorizing full PLL immediately. Keep a stable two-stage routine, improve recognition before speed, and fix one repeated failure pattern at a time. With steady drills and controlled execution, your last-layer endings become more reliable and your overall averages improve naturally.
2 Look PLL FAQ
How many algorithms are in 2 look PLL?
2-look PLL requires a total of 6 algorithms, making it a simple and efficient step for beginners learning CFOP.
How to Handle a 2 Look PLL Diagonal Corner Swap?
When performing the first step of 2-Look PLL, a diagonal corner swap occurs when you cannot find any "headlights" (matching corners) on any side of the top layer. This means two corners opposite each other need to switch places to complete the corner frame.
The Case: No matching corner colors are visible on any side after completing OLL.
The Algorithm: Use the Y-Perm to solve this case in one go: F (R U' R' U') (R U R' F') (R U R' U') (R' F R F').
Orientation: You can hold the cube from any angle to start the Y-Perm, as long as the yellow face is on top.
Verification: Once executed, all four corners will be in their correct positions, leaving you with only the edge pieces to solve in the final step.
AI Help: If you are unsure if you have a diagonal swap, scan your cube with Cube Solver. The AI will identify the case and provide a 3D animation of the Y-Perm so you can follow the moves visually.
Is 2 look PLL enough for fast times?
Yes, 2-look PLL is enough for fast times, especially for intermediate solvers.
It allows you to solve the last layer efficiently with only 6 algorithms
Many cubers can reach sub-20s or even faster using 2-look PLL
However, full PLL (21 algorithms) helps reduce moves and improve recognition at higher levels
Can I use 2 look PLL with different solving methods?
Yes, 2-look PLL can be used with different solving methods, as long as they finish with a last layer permutation step.
Commonly used with CFOP, where it replaces full PLL
Can also be adapted to methods like Roux or beginner methods, though less standard
Works whenever the last layer needs to permute corners and edges separately